Unfortunately the demo didn't give me quite enough time to repair all the damage I'd inflicted with my half-hearted conflict management skills. And I still needed that bloody graveyard. I needed to make sure colonists were getting to work quickly enough, I needed to constantly keep an eye on consumption of myriad resources and for some reason I got it in my head that aesthetics were super important and started a programme of building kitschy lanterns on every street corner. While I was juggling emergencies, I also had broader concerns eating me up. I needed to get them healthy and happy again before the next awful disaster. The scale of Aftermath seems quite a bit smaller than Surviving Mars, so a small number of upset colonists or bad eggs feels more significant.
#Surviving the aftermath xbox review full
Being a permissive leader, I left them to it, so before long I had a whole colony full of injured idiots. Aftermath features random story events and personal conflict, ranging from people asking to go and fight bears to people simply fighting each other.
I did not have a graveyard and his corpse really bummed us all out. The storage yard was hit, then the in-progress medical tent and finally, to add insult to injury, Angus's home was utterly demolished. I had two days to prepare for the meteors, but there's not much you can do to stop huge falling rocks.
And then his house got flattened by a meteor.Īftermath features several disasters with a range of solutions and countermeasures, though you'll still have to deal with a bunch of fallout. Unfortunately-for him-his injuries were worse than I realised. I thought Angus could handle a bit of discomfort for a few days while I worked on making New Caledonia (the name was random, but it was a good fit) the place to be. I had no medicine, or a medical tent, or the resources to build one. And one of them was some old injured dude who just sucked, frankly. One of the strays was a scout, able to go out into the greater world in search of even more resources, random adventures and science points that can be spent on valuable upgrades. It's just a wall of cars and junk, but it alerts other survivors that you are open for business-the business of taking in strays. One of the first milestones in Aftermath is building your gate. I had a nice stockpile, everyone had tents and shelters, nobody was starving and we were all really optimistic about the chances of removing all the radioactive waste surrounding the village. And more everything! Humanity might be on the brink of extinction, but progress continues unabated.Ī few days into the apocalypse and everything was looking pretty good. It's a small concession that has a big impact, emphasising that this is an agile management romp where you need to constantly adapt and find new resources, but without making you go through the same routines over and over again, rebuilding the same old stuff, just because you need some more wood.